Lizardfolk are reptilian humanoids shaped by instinct and survival. Their cool, analytical minds make them seem distant or alien to others, as they experience emotion more as observation than impulse. Calm in crisis and efficient in thought, they act with purpose rather than passion.
They dwell in swamps, jungles, and wetlands, forming tightly bound tribes steeped in oral tradition and ancient ritual. Though they may seem cold or unfeeling, Lizardfolk are deeply loyal to their kin and unwavering in their pursuit of what they deem necessary to endure.
Lizardfolk Features
They dwell in swamps, jungles, and wetlands, forming tightly bound tribes steeped in oral tradition and ancient ritual. Though they may seem cold or unfeeling, Lizardfolk are deeply loyal to their kin and unwavering in their pursuit of what they deem necessary to endure.
Size: Medium
Speed: 5
Creature Type: Humanoid
Hunter's Lore. You gain proficiency with one of the following skills of your choice: Animal Handling, Nature, and Survival.
Natural Climbers. You have a climbing speed equal to your speed.
Natural Swimmers. You have a swimming speed equal to your speed.
Hold Breath. You can hold your breath for up to 1 hour.
Vicious Frenzy. When you roll damage for a maneuver, you can choose to gain Temporary Hit Points equal to half the damage rolled, after doing so you can't use this feature again until you finish a rest.
Alternative Features
Speed: 5
Creature Type: Humanoid
This feature replaces the lizardfolk's Vicious Frenzy ancestry feature.
A half lizardfolk gains the following lizardfolk features:
Hunter's Lore. You gain proficiency with one of the following skills of your choice: Animal Handling, Nature, and Survival.
Natural Climbers. You have a climbing speed equal to your speed.
Natural Swimmers. You have a swimming speed equal to your speed.
Hold Breath. You can hold your breath for up to 1 hour.
Pragmatic Instincts
Lizardfolk are cold-blooded in more ways than one. Their reptilian nature shapes not just their appearance, but also their way of thinking. Unlike other humanoid ancestries, Lizardfolk experience emotions in a detached, analytical way. Their inner world is quiet-governed by instinct, survival, and utility more than complex feeling.
Where a human might tremble in fear at the sight of a rampaging troll, a Lizardfolk simply recognizes the troll as a fearsome threat to be avoided or eliminated. They don't feel fear-they understand danger. Their reactions are practical, not emotional, and their decisions are rooted in survival above all else. Concepts like joy, sorrow, or anger are not unknown to them, but are viewed more as behaviors observed in others than forces that truly stir them from within.
Ritual and Roots
Where a human might tremble in fear at the sight of a rampaging troll, a Lizardfolk simply recognizes the troll as a fearsome threat to be avoided or eliminated. They don't feel fear-they understand danger. Their reactions are practical, not emotional, and their decisions are rooted in survival above all else. Concepts like joy, sorrow, or anger are not unknown to them, but are viewed more as behaviors observed in others than forces that truly stir them from within.
Lizardfolk culture is deeply traditional, often rooted in ancient rituals and oral history passed down through generations. Their tribes rarely expand beyond the dense swamps, forests, and wetlands they call home, believing themselves unsuited to the lands of others-just as others are unsuited to theirs.
Their magic, when it appears, is not learned from books or scrolls. Lizardfolk spellcasters are almost never wizards; they are shamans, spirit-speakers, and sorcerers. Their power flows from the natural world, ancestral memory, or a deep, instinctive bond with magic. They call upon the forces of nature not through theory, but through reverence and intuition.
Scales of the Land
Their magic, when it appears, is not learned from books or scrolls. Lizardfolk spellcasters are almost never wizards; they are shamans, spirit-speakers, and sorcerers. Their power flows from the natural world, ancestral memory, or a deep, instinctive bond with magic. They call upon the forces of nature not through theory, but through reverence and intuition.
Two of the best-known Lizardfolk cultures hail from distinct regions of Kanjan, shaped by vastly different environments:
The Aldorilds dwell in the cold, wind-swept northwest. These Lizardfolk are large, broad-bodied, and thick-skinned-well adapted to swimming in icy waters and enduring harsh winters. Survival in this unforgiving land demands cooperation, making Aldorild tribes more communal and open to outsiders. Their society values group strength and measured wisdom.
The Direwels, by contrast, is a steamy rainforest in eastern Kanjan. Lizardfolk here are smaller, leaner, and born with razor-sharp claws ideal for climbing. In this dense and competitive jungle, food and territory are harder fought. Direwels tribes tend to be more aggressive, fractious, and proud-often favoring cunning over cooperation, and strength over diplomacy.
The Aldorilds dwell in the cold, wind-swept northwest. These Lizardfolk are large, broad-bodied, and thick-skinned-well adapted to swimming in icy waters and enduring harsh winters. Survival in this unforgiving land demands cooperation, making Aldorild tribes more communal and open to outsiders. Their society values group strength and measured wisdom.
The Direwels, by contrast, is a steamy rainforest in eastern Kanjan. Lizardfolk here are smaller, leaner, and born with razor-sharp claws ideal for climbing. In this dense and competitive jungle, food and territory are harder fought. Direwels tribes tend to be more aggressive, fractious, and proud-often favoring cunning over cooperation, and strength over diplomacy.
