Spellbreaker
Tags: Magic Cost: 1 XP Requirements: Spellcasting, Spell Level 0 Whenever you deal damage to a creature who knows at least 1 spell, you gain a bonus to your damage roll equal to your Spellcasting Attribute.
This feature works regardless of whether or not, you know about the creature's spellcasting abilities.
Mana Burn
Tags: Repeatable, Magic Cost: 1 XP(+1) Requirements: PB 2(+1) You increase the damage of your Spellbreaker feature by 1.
Spell Parry
Tags: Magic Cost: 6 XP Requirements: PB 2 When a creature targets you with a spell that requires an Attack roll your Defense increases by 2 for that Attack.
Spell Toughness
Tags: Repeatable, Magic Cost: 1 XP(+1) Requirements: PB 1(+1) When you take damage from a spell your Toughness is increased by 1.
Attrition
Tags: Magic Cost: 1 XP Requirements: PB 1 When you cause a creature to lose concentration on a spell, you regain an amount of Hit Points equal to your Spellcasting Attribute and the creature who lost concentration gains 1 point of Exhaustion.
Improved Attrition
Tags: Repeatable, Magic Cost: 1 XP Requirements: PB 2(+1), Attrition upgrade The Hit Points you regain from your Attrition upgrade increases by 1.
Reflect
Tags: Magic Cost: 4 XP Requirements: PB 1 When a creature misses you with a spell, you may use your Reaction to change the target of the spell to another creature of your choice within range of the spell.
The caster makes another Attack roll against the new target and applies the effects of the spell on a hit.
Mana Steal
Tags: Magic Cost: 2 XP Requirements: PB 1 Once per turn, when you deal damage to a creature who has at least 1 spell point, it must succeed on a Will Saving Throw against your Spell Save DC.
On a failed save, the creature loses 1 spell point and you gain 1 spell point.
Spellthief
Tags: Magic Cost: 1 XP Requirements: PB 1 Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your Reaction to force the creature to make a Will Saving Throw against your Spell Save DC. On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast. Until the end of your next rest, you know the spell and can cast it using your spell points. The creature can't cast that spell until the end of your next rest.
Once you use this feature, you can't use it again until you finish a rest.