What is RIG?
RIG is a hard-science-fiction tabletop roleplaying game focused on grounded futurism, high-risk decision making, and characters operating at the edge of human capability.
It is not a game about superheroes or destiny.
The World of RIG
RIG is set in humanity's interstellar era, following the activation of ancient GATE structures linking Sol to nearby star systems.
Human civilization now exists across multiple systems, connected by stable, infrastructure-bound faster-than-light travel. Political, economic, and cultural power is distributed across planetary systems, orbital habitats, and industrial networks, all of which rely on continuous maintenance and coordination to function.
While interstellar travel is common, it remains tightly constrained by logistics, infrastructure, and strategic access to GATEs. Expansion is deliberate, expensive, and time consuming.
The origin and full operating principles of the GATEs remain unknown. Humanity does not control them so much as operate within their limits.
Characters and Technology
Player characters in RIG are defined less by archetypes and more by competence and equipment.
Every character is assumed to operate with:
Technology in RIG is powerful, but bounded. It extends human ability rather than replacing it, and it introduces new vulnerabilities alongside its advantages.
Gameplay Philosophy
RIG uses a roll-under d20 system designed to make outcomes legible and predictable without eliminating uncertainty. Combat is lethal. Exploration is dangerous. Survival is never guaranteed.
Tone and Themes
RIG sits at the intersection of: